Originating from the Eastern Kingdoms, Marmot Ball is a brutal sport played by two teams of at least three players where the objective is to punt a large fish between two posts. In times of peace, the sheer violence witnessed in a game of Marmot Ball has served a as a fitting substitute for war. The Tournament of Ages has reluctantly approved the inclusion of Marmot Ball despite protests from DEHTA.
Sunday | 9:00 PM - 12:00 AM Monday | 9:00 PM - 12:00 AM Tuesday | 9:00 PM - 12:00 AM Wednesday | 9:00 PM - 12:00 AM Thursday | 9:00 PM - 12:00 AM Friday | 9:00 PM - 12:00 AM
First Place: 150,000 gold to be distributed between the team members
Second Place: 75,000 gold to be distributed between the team members
Third Place: 30,000 gold to be distributed between the team members
Carpball (Marmot ball) is held in an arena or field, with two goals at each side of the field.
The goals are to be set up in a manner that does not give advantage to one team or the other.
Movement effects are allowed ONLY in the defensive zone. If a movement increasing effect is used in the OFFENSIVE zone, the whistle will be blown, and the opposing team will get a free kick from the current ball location.
There are no offsides in Carpball.
Carpball games require six players for each team (For the Tournament of Ages, the minimum number has been reduced to 4 per team)
To score points, the ball (Whitewater Carp) must be kicked between the opposing team’s goal. One point is awarded for each goal.
Going THROUGH the post will not count.
Four quarters for one game
At the end of each quarter, teams will switch sides of the field, to maintain fairness.
Each quarter is 5 minutes long (One carp time on the ground. However some judges may elect to extend a quarter, if there are a large number of balls going out of bounds, or goals scored on both sides.)
At the end of regulation, if there is a tie, there will be sudden death overtime until one team scores
Each game will be officiated by a head judge
Additional judges can be added, and it is encouraged to have up to 4 additional judges
Judges must openly communicate, and sometimes, discussions must be had to get rulings on the field right
Judges will be the ONLY individuals placing balls unless otherwise requested by the officiating crew.
Anyone displaying unsportsmanlike behavior, extra players on the field or overt disputes with officials will force a penalty kick against their team by the opposing team.
Unsportsmanlike behavior can be considered as vicious language toward officials and other players, physical violence, or if there are more players on the field than the 4, 5 or 6 designated by start of the competition.
Overtly disputing with an official can be considered anything a player says in contradiction to an official’s decision, when speaking with that official, in a disrespectful way, or if a player insists on arguing with an official.
If a penalty kick is called, an official will relocate the ball to the middle of the offensive zone. Only the goaltender from the offending team may be in their defensive zone at the time of the penalty kick
Only one player from the opposing team (That was not called for a penalty) may be in the offensive zone to try ONE kick at the opposing goal.